Menu Close

Convergence

Convergence aims to encourage and advance interdisciplinary modes of enquiry into the study of the histories, trajectories, impacts, practices, pleasures and creative potential of contemporary convergent media & allied innovative technologies.

Convergence is an international peer-reviewed academic journal which was set up in 1995 to address the creative, social, political and pedagogical issues raised by the advent of new media technologies. As an international research journal, it provides a forum both for monitoring and exploring developments in the field and for encouraging, publishing and promoting vital innovative research. Adopting an inter-disciplinary approach and published six times a year, Convergence has developed this area into an entirely new research field.

Topics include:

  • Convergent media: histories, cross-cultural/international contexts, emergent products
  • Digital creative production (music, television, art, photography, cinema, kinetic media)
  • Games, gaming and ludic technologies
  • Digital media distribution
  • Mobile media/content
  • Extended Realities (XR) – Virtual Reality, Augmented Reality and Mixed Reality
  • Local and Global Media Regulation and Infrastructure (e.g. Intellectual Property (IP), censorship, policy, platforms)
  • Diversity, Inclusion and representational politics
  • New techno-subjects of the anthropocene – Algorithmic, Artificial Intelligence, Artificial Life
  • Democratisation of the digital economy: co-production, open access and block chain and cryptocurrency
  • Distributed data, networked subjects and vulnerable publics


Access all issues of Convergence on SAGE Journals Online.

  • by Konstantinos Floros100335IT University of Copenhagen, Denmark
    Convergence, Ahead of Print.
  • by Chris DeFelice3463University of Florida, USA
    Convergence, Ahead of Print. This paper explores how the major studios’ decision to release blockbuster movies on streaming services during the COVID-19 pandemic altered moviegoers’ perception of the theatrical experience. The study utilizes qualitative textual analysis of Twitter/X …
  • by Kateryna Kasianenko1969Queensland University of Technology, AustraliaCSIRO Data61, Australia
    Convergence, Ahead of Print. This paper identifies the visibility practices of Japanese Twitter users supporting Ukraine during Russia’s 2022 full-scale invasion. Studies of digital visibility often suggest that moral goals and ideals are not attainable in such practices, as they …
  • by Aska Mayer, Roope Raisamo, Frans Mäyrä7840Tampere University, Finland
    Convergence, Ahead of Print. In this paper, we will present the horror gameSOMAand the artistic gameMorphogenic Angels: Chapter 1as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and …
  • by Weiyu Zhang, Eldrida Yeong Rui, Gina Junhan Fu37580National University of Singapore, Singapore
    Convergence, Ahead of Print. This paper situates itself in the intersection of Internet microcelebrities, visibility studies, and the intermediaries that are weaved into the process of visibility control. The highly regulated yet economically vulnerable media landscape in Singapore …
  • by Jan Michael Alexandre C Bernadas, Cheryll Ruth Soriano63148De La Salle University, Philippines,
    Convergence, Ahead of Print. While bullying on social media among the youth remains a public health problem, there is little that we know about ways of dealing with bullying by disconnection. In this article, we build upon the concepts of disconnective practice (Light, 2014) and …
  • by Trang-Nhung PhamVan Lang University, Vietnam,
    Convergence, Ahead of Print. This paper presents an examination of the online backlash against Lisa, a member of the K-pop girl group Blackpink, triggered by her decision to perform in a burlesque club. It explores how feminist counterpublics operate within Asian fan communities in …
  • by Mick Vierbergen26679Hong Kong Baptist University, Hong Kong
    Convergence, Ahead of Print. While the widespread visibility on digital platforms and intensifying promotional cultures online have questioned ‘underground status’ in music and performance scenes, scene participants continue to construct underground identities online to increase …
  • by Ulrika Olausson6233Örebro University, Sweden,
    Convergence, Ahead of Print. The metaverse is considered by some to be the next big thing in the global economy. Despite technological progress and high expectations, scholars agree that a broader metaverse platform does not yet exist. Instead, it has been suggested that the …
  • by Deborah Barcella, Eleonora Benecchi, Martin Fomasi, Gabriele Balbi27216USI Università della Svizzera Italiana, Switzerland
    Convergence, Ahead of Print. The terms ‘Internet’ and ‘Web’ are often mistakenly used interchangeably in everyday discourse. This article investigates the communication strategies employed by CERN, the birthplace of the Web, and by Robert Cailliau, one of its “inventors”, to …
  • by Torill Elvira Mortensen1786Nord University, Norway,
    Convergence, Ahead of Print. In 2022–2023, the gaming house LL35, live-streamed on Twitch.tv, was the Norwegian Broadcasting Corporation’s (NRK) content strategy to reach one of the most elusive audiences: male gamers between 18–29. This article discusses the case of LL35 in the …
  • by Tim Gruenewald25809The University of Hong Kong, Hong Kong,
    Convergence, Ahead of Print. Since 2014, a new narrative medium has been emerging that is delivered through virtual reality headsets. This paper theorizes narrative virtual reality as a new filmic medium with new and unique affordances that facilitate narrating and sharing memories. …
  • by Rob CoverRMIT University, Australia,
    Convergence, Ahead of Print. Evidence suggests that the rate of reporting abuse, harassment and problematic content to platforms is substantially low. This article assesses the extent to which platform interfaces may contribute to discouraging the use of reporting as a remedy to …
  • by Sarah Martindale6123University of Nottingham, UK,
    Convergence, Volume 31, Issue 1, Page 3-17, February 2025. This article represents our editorial contribution to the exploration of immersive storytelling, broadly conceived in this Special Issue as a set of creative and design practices, audience experiences, a field of study and a toolkit of rapidly developing …
  • by Silvia Masiero6305University of Oslo, Norway
    Convergence, Ahead of Print.
  • by Maryam Tatari9184European University Viadrina Frankfurt (Oder), Germany
    Convergence, Ahead of Print. The proliferating platformization and digital transformation require designing and deploying suitable research methods and approaches to address the hybrid nature of actors, relations, practices, and the growing importance of the context. This paper …
  • by Orlando Woods54756Singapore Management University, Singapore
    Convergence, Ahead of Print. This article explores the experiential value of gambling within free-to-play (f2p) gamespaces. In doing so, it offers a more balanced understanding of the gambling/gaming interplay. Whilst existing understandings tend to focus on the assumedly predatory …
  • by Anna Yan Liu, Harsh Taneja14589University of Illinois at Urbana-Champaign, USA
    Convergence, Ahead of Print. K-pop, a niche genre appealing to certain audience segments in the global market, has now attracted mainstream attention of music industries and general audiences within and beyond Asia. Previous studies often attribute niche genres’ visibility in a …
  • by Ju Oak Kim4420Texas A&M International University, USA
    Convergence, Ahead of Print. This study proposes the concept of platformed creativity to examine how new technologies have engaged in the social dynamics of creative practices. In recent years, a few Korean female digital creators have become visible by producing and sharing gender-…
  • by Florian Sprenger9142Ruhr-University Bochum, Germany
    Convergence, Ahead of Print. By reconstructing a basic temperature sensor and its chains of translation, the text presents a new approach to experimental media archeology, critical making and speculative design. Based on this experiment, the text proposes to investigate how sensoric …